Part 12: Turns 200-220
![](1-SOTS2_banner.png)
An endless sea of bugs (spawning inside the sun) Lets Play Sword of the Stars 2: Hiver Imperium
Update 12. Turns 200-220
In which I remember that I'm supposed to be making fun of every decision involving the launch of the game...for a while.
![](2-Shipstorm.png)
This is what happens when you relax your constructors for a few turns, then send them all out at once.
![](3-The_way_every_fight_goes.png)
I've said it before, but I can always use more dolphinmurder in my games.
![](4-Morrigi_defenders.png)
Online retailers flail against the inevitable storm of BUGS.
![](5-My_god_its_full_of_explosions.png)
They cannot hold out against the storm.
![](6-Mecha_Brains.png)
Our BUGS have an irrefutable knowledge of machines. Production boosts are always nice.
![](7-Fire_and_lightning.png)
Oh hey, here's something I haven't seen in a while. Lightning guns! Which may be because it's a first level tech, but you know.
![](8-Brainpower_action.png)
I keep going with production boosts while I put off researching Anti-matter.
![](9-Friendly_fire.png)
Bugs don't differentiate between friend or foe in their quest to forever prevent the rise of The Finished Product.
![](10-KAPOW.png)
Repeatedly.
![](11-A_new_fleet.png)
My carrier wing gets assembled and sent off on their mission. I suspect it's all for naught, but I'm going to try to catch some of the pirates to speed things up a little.
![](12-Telekenetic_bugs.png)
Huzzah. We also get our psi point counter at the top of the screen. I assume this is just a flat % boost to production. I haven't seen any way to deploy psionic powers to speed up ship building on the UI.
![](13-Anti_matter_drives.png)
I finally cave, and start Anti-matter research.
![](14-Every_damn_times.png)
I actually started rebasing my fleet, before deciding that I'll keep my Fusion fleets in Beta, and move naval operations to Pavarati when I get Anti-matter engines. Every time I grab a type of ship, the list wigs the hell out, so I end up having to make caravan fleets for each class of ship i have.
![](15-End_results.png)
So many caravan fleets.
![](16-So_pretty.png)
This is a Morrigi Construction ship.
![](17-Faster_than_me.png)
See those little arms on the bottom? They're animated.
![](18-Spoilers.png)
Spoilers - we never actually catch the ship.
![](19-Had_this_for_like_40_turns.png)
I really wish they noticed when you researched the tech they had salvaged. I think we've had this one for what, 40 turns or more?
![](20-Gotta_go_fast.png)
Now I have Anti-matter drives. My entire navy is now a bit obsolete.
![](21-When_fast_isnt_fast_enough.png)
Of course, if you REALLY want to go fast...I might study this before I actually field Anti-matter equipped ships for comedy purposes.
![](22-DPS_booster.png)
I am happy to see this unlock after Anti-matter, because it means that I can still possibly get them in SOTS1.
![](23-Actually_intercept.png)
We actually manage to catch a pirate attack.
![](24-Bloody_Pirates.png)
Of course, I forgot I tried this earlier and couldn't pick where they came in, so I set up wrong.
![](25-Dolphin_worlds.png)
Time to kill dolphins in their homes.
![](26-This_is_happening.png)
Hell yes.
![](27-Clearly_need_more_capacity.png)
Obviously I need more gate capacity.
![](28-Wait_it_is_this_one.png)
This is a Command ship pulling 3 cruisers. This just happened.
![](29-Stunning.png)
The Liir are using disruptor torpedoes. So they randomly disable weapons when the torpedoes hit.
![](30-Look_at_this_shit.png)
I guess this is where all our freight goes? It's that tiny because that was the first zoom level I could fit it all IN.
![](31-Lets_get_this_party_started.png)
This is how battles start against the Liir these days.
![](32-Well_frick.png)
Wait what. I haven't lost a starship in ages. That one just caved like paper! Looks like the Liir are going to put up a fight after all.
![](33-Out_of_position.png)
One of our ships gets out of position and surrounded. Worse, it is a command ship.
![](34-Reinforcing.png)
Hopefully we can get him out of there.
![](35-Take_revenge.png)
He didn't make it. We take revenge on the rest of the fleet.
![](36-Not_a_warcrime.png)
If it's killing Dolphins, it isn't a warcrime.
![](37-Stolen_by_firepower.png)
Also, not sure why this turned green and got our logo when we exploded it.
![](38-Our_first_losses_in_a_while.png)
So yeah. Actually losing starships again. How novel.
![](39-Nimble_little_freighter.png)
Our freighters are manueverable. Shame they didn't get a thrust bonus too. But oh well.
![](40-New_guns.png)
Also, check it. New sections! With the second heaviest guns in the game. We only get two on our Cruisers though.
![](41-Forget_if_I_capped_this_last_time.png)
This is not the first time this playthrough I've seen this salvage project.
![](42-Not_messing_around.png)
The Liir are causing some casualties now they're packing AM torps regularly.
![](43-Trading_Cruisers.png)
We continue exchanging ships.
![](44-Exploded_planet.png)
A bit of time compression explodes the planet's surface a lot.
![](45-AM_weapons.png)
It's nice that we're getting actual fights now, rather than just rolling over everyone.
![](46-5_more_years.png)
We double our Farcasting range, though get a bit more inaccuracy for our troubles.
![](47-Dont_need_these_any_more.png)
I haven't used these since I got casting, so finally scrap them all. Salvaging isn't too bad, I'll talk about it when I replace my battlefleet.
![](48-Ships_going_everywhere.png)
We are sending constructors to every corner of the galaxy.
![](49-The_known_universe.png)
Actually getting close to winning. I wonder if I should declare war on the Tarka.
I'm going to get Reflex Furnaces, and then Energy Deflectors before I commission my Anti-matter cruisers. I'll probably play with some alternate mission sections. Impactors for sure. And I'll see what else takes my fancy before grabbing DNs and obsoleting my whole navy again.